Welcome to the Play EDITOR User interface.
It consists of:
2. Asset Explorer / Node Library
3. Render View - in real time
4. Hierarchy and Animation Editor
5. Control Graph
6. Node Inspector
You can always rollover the icons to see their functions, but here are a few pointers:
- 1,2) Undo/Redo - you must use these to undo and redo, instead of Control-Z.
- 3,4,5) Cut, Copy, Paste
- 6,7) Duplicate, Delete
- 8) Save - Play scenes are automatically saved. Develop a habit to save from time to time while working on a project, but also make sure you don’t forget to save prior to Browser refresh ( which you might need when things seem not to be updating) or when you want to close the scene.
- 9) Publish active scene - once you are done with your scene/experience and want to share it online with others, click on Publish. You can then share a hyperlink that can be viewed on any device, or share an HTML code to embed the scene as an iframe element on a web site.
- 10) Projects - All projects that you made, as well as the start Tutorial scenes that we provide can be found here. When you start Play for the first time, the Tutorial project with 5 sample scenes will be open by default. And when you import scenes made by others, using the ‘import with ID’ method, those imported projects will also show up here, under Projects.
The tutorial project contains multiple scenes and assets that you can see in the Asset Browser
11) User Profile - displays your user name
- 12) Forum link - please use this link to access the fourm and ask questions. You will also be able to see questions asked by others and see ansers, or help answer. There is no dumb question, so please don't hesitate!
- 13) Tutorials and Examples - this will give you direct access to the http://play-docs.autodesk.com/editor_interface/ web site with all learning materials and sample scenes
- 14) Project name (user name)Logout
- 15) Logout
Drag and Drop all the assets that you will need in your scene, here. These can be drawings, images, photos, models, audio files, videos etc. Unlike desktop applications, once you drag a new file in the Asset browser, you are not referencing a local copy of these files. These files become stored for you, by Play, in the cloud. You can load assets in form of folders, individual files or .zip compressed files and they will be displayed similarly to what’s shown below.
Accepted file types:
|Raster||.JPG, .PNG, .BMP, .TIF, .TIFF, .TGA|
|3D models||.obj, .dae, .ply, .fbx, .stl|
|Audio||.wav, .ogg, .mp3|
|Archive||.ZIP, .TAR, .7Z, .RAR|
When you first load play, your Asset browser will be populated with data: sample scenes and assets that are used in those scenes.
All available nodes are listed here. Rollover each node to read about what it does, or check out the online reference.
The Render view (or the 3D view) is a constantly updating preview of your project. What you see in this 3D view is what will be published and seen by those you share the project with.
- 1) Frame ration
- 2) Stop Engine
- 3) Selection Mode
- 4) Placement Mode
- 5) Show statistics
- 6) Fullscreen Mode
- 7) Take Screenshot
In the hierarchy, you see the entire structure of the scene – all PHYSICAL (blue) assets are connected here. Only Blue nodes can be placed here. When dragging a blue node in this space, you CANNOT just drop it anywhere. You have to drag it where you want it in the tree structure.
The control graph is where most of your work will happen. It is here, that the brown nodes get connected to the blue nodes, and control their behaviors. You can drag and drop Brown nodes here. You will NOT be able to drag and drop Blue nodes here. Only blue nodes that have been added to the Hierarchy will automatically show here.
Each node has different parameters that can be controlled (PINS). To see all parameters of a node, simply click on one in the Control graph. Both the blue and the brown nodes have parameters (pins) that can be INPUT pins and OUTPUT pins.